Originally built as part of Temple of Pele,
Skyrmion has been converted into a full 2d game engine based on SFML.
It has a focus on tilemaps and grids, but also supports dynamic lighting,
remappable controls, and more.
Details and some documentation in the readme.
This is a WIP Solitaire card game engine with themes and joystick controls.
It uses a custom programming language based on Lisp to allow adding new card games on runtime. Progress has been made towards allowing multiplayer games and auto-solving tips.
Built as a group project in college, this is a simple 2d puzzle dungeon game.
It has also become a test bed for new features in the Skyrmion engine.
One of my many solo game jams, a short top down coop game.
This is where I made a dynamic lighting engine for Skyrmion.
The first game jam I did with a team, the first side-scrolling game using Skyrmion.
Required creating a custom physics engine and improving large world mapping.